Monday 30 September 2013

Re-animator.




I have a few things in progress at the moment so I thought that I would resurrect this blog to just throw pictures up and have a bit of a record and catalyst to get things finished and maybe think more about what I do and document it a little here and there.


First we have a redesign of Olga Gurlukovich in the style of gears of war...although she looks 90% done there's still quite a bit I want to do yet. I need to feminine the face a lot more, get the hair done properly, make her a cap, add a holster and sidearm, and detail the boots and pouches properly...so not much then :)
Once the high poly is finished I want to work on my skin texturing...a recent art test highlighted that I really need to work on that area of my game a lot. I have plans to use Lee Devonalds PBL shader for udk ( Lee's shader on Polycount  ) for the texturing, after watching the unreal 4 character video ( Inside Unreal - Character Aesthetics ) I am dead excited to have a play with that texturing style.

This one came about because I have seen a lot of great work on hard surface pieces inside zbrush, so I sketched this out one morning with the intention that I will get my head around it :D
the concept is that this is a long range reconnaissance drone, for environments that would make air based solutions unworkable....ionic atmospheres, killer storms, that sort of nonsense.
Imspiration for him was taken from the amazing Tumblr : http://randomghost.tumblr.com/

this piece is really early in, at this stage I only have a rough base for the anatomy, and have started sketching in the bandages, there will be more silhouette changes and tweaks to come yet, but he's getting there...posting this upo I can already see a bunch of changes that I need to make to the torso and upper arms.
He's taken from the D+D concept for a Gnoll, theres a great little article on the creation of the concept here :Gnoll Design Article


Ok lets see how ofen this gets updated shall we :D